Doom 64 final outpost

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On a technical standpoint, Doom 64 was the first 3D-accelerated id Tech 1 engine game that featured effects such as fog rendering, an advanced lighting system, and animated skies among technical innovations for its time. The darker tone and style of music could be seen as a follow-up to the PlayStation ports of Doom and Final Doom as they share a similarly dark atmosphere and composer, along with reusing many of the sound effects from those ports. To stop the invading hordes, the Doom Marine is called out of retirement to put an end to this new entity and rip his way through the forces of Hell one more time.Ĭontrast to the previous mainline installments of Doom, Doom 64 featured a darker atmosphere, forgoes the rockin' metal-inspired tunes in favor of haunting and unsettling ambiance, and adds an increased emphasis on puzzle-solving and exploration. Years later, a stray satellite detects a powerful entity that has survived the fallout and is resurrecting legions of slaughtered demons to launch another invasion. Taking place after the events of Doom II, the governments of Earth have decided to quarantine the demonic threat by bombarding all UAC facilities on Mars with a lethal amount of radiation. Despite its name, it is not a direct-port of the original game, but instead a sequel with completely new levels, graphics, and sound design.

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Doom 64 is a 1997 First-Person Shooter in the Doom franchise, originally released for the Nintendo 64.